Author Archives: Maria Sifnioti

Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 1)

As some of you may know, Total Eclipse is a small studio, with a core team of five. Even though we’re small, we consider usability testing very important. In the past, for three of our largest productions we had a … Continue reading

Posted in A Clockwork Brain, Total Eclipse | Leave a comment

Managing Assets – Part 2: Setting Naming Conventions

This is the second part of the “Managing Assets” series of posts and deals with asset naming. If you missed the first part, on asset quality, you can find it here. Asset naming conventions reflect a really simple concept: How … Continue reading

Posted in Maya's Dress Up | Leave a comment

Managing Assets – Part 1: Setting Asset Quality

Today I’m going to talk about the way we work with assets here at Total Eclipse. This first post on asset management will discuss quality, forward planning, and balance.

Posted in Art, Maya's Dress Up | 4 Comments

Rapid game prototyping

It’s no secret that most game development studios, especially as they climb upwards (in budget, staff numbers, etc) tend to lose their will to risk. As game production costs rise, office space expands and rent goes up and staff expenditure … Continue reading

Posted in Development, Game Design | 2 Comments