Category Archives: Development

A Clockwork Brain Launches on the Amazon Appstore!

A couple of months ago, it was our great pleasure to announce that we had started porting A Clockwork Brain to Android using Unity3D. We’re even happier today, because the first Android launch of a Total Eclipse game is a reality! A … Continue reading

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Unity Port for A Clockwork Brain – DevLog #10

Bi-weekly Devlog 24/11 – 5/12 We’ve skipped reporting last week’s progress, as we were much busier than normal. In general, we’ve been working on finalising a number of peripherals and polishing the rest of the game. We encountered a serious issue with … Continue reading

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Unity Port for A Clockwork Brain – DevLog #9

17/11 – 23/11 Hello! Last week we kept working on the analytics and social elements of the game. This means we finalised some Flurry events, implemented Facebook sharing, leaderboards, and achievements. We completed our framework abstraction regarding leaderboards and achievements, as … Continue reading

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Unity Port for A Clockwork Brain – DevLog #8

Week 10/11-16/11 Well, another week has flown by, and boy, have we been busy! You might have noticed a slight delay in the releases of our dev logs. Work has piled up, to the detriment of the log’s punctuality. But … Continue reading

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Unity Port for A Clockwork Brain – DevLog #7

Week 3/11-9/11 Hello! Last week we continued our work on the peripheral side of the game. We’ve been implementing Flurry Analytics, by using Prime 31′s Flurry plugin. Even though everything was running smoothly in a test project, on the actual … Continue reading

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Unity Port for A Clockwork Brain – DevLog #6

Week 27/10-2/11 Last Thursday, A Clockwork Brain got featured by Apple in the Number Puzzlers collection. This did give us a huge boost, both in downloads, and morale! We’re really looking forward to those features on Android. As the weeks … Continue reading

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Unity Port for A Clockwork Brain – Devlog #5

Week 20/10-26/10 Last week we began by integrating the OBB downloader plugin for Android into our build. As this feature is only usable for Google Play distribution, we further extended it so that it is not included by mistake in i.e. … Continue reading

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Unity Port for A Clockwork Brain – DevLog #4

Week 13/10 – 19/10 Hey all! Another week gone, another mini-game complete! During last week we finished Word Length, which also happens to be one of my favourite mini-games, although I can never seem to reach the Insane Round. Besides porting … Continue reading

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Unity Port for A Clockwork Brain – DevLog #3

Week 6/10 – 11/10 Welcome back to another post of insider’s information on the porting of A Clockwork Brain on Unity! Last week we did a lot of bug-fixing and optimisations, as there were a few serious glitches to tackle, … Continue reading

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Unity Port for A Clockwork Brain – DevLog #2

Week  29/9-3/10 Last week we almost completed the porting of three more mini-games. More specifically, we began tackling the tile-based games, Sculpt Away, Size Matters, and Logic Tiles. These three games have very different mechanics, but are all based on … Continue reading

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