Category Archives: Development

Unity Port for A Clockwork Brain – Devlog #5

Week 20/10-26/10 Last week we began by integrating the OBB downloader plugin for Android into our build. As this feature is only usable for Google Play distribution, we further extended it so that it is not included by mistake in i.e. … Continue reading

Posted in A Clockwork Brain, Android, Production | Leave a comment

Unity Port for A Clockwork Brain – DevLog #4

Week 13/10 – 19/10 Hey all! Another week gone, another mini-game complete! During last week we finished Word Length, which also happens to be one of my favourite mini-games, although I can never seem to reach the Insane Round. Besides porting … Continue reading

Posted in A Clockwork Brain, Android, Production | Leave a comment

Unity Port for A Clockwork Brain – DevLog #3

Week 6/10 – 11/10 Welcome back to another post of insider’s information on the porting of A Clockwork Brain on Unity! Last week we did a lot of bug-fixing and optimisations, as there were a few serious glitches to tackle, … Continue reading

Posted in A Clockwork Brain, Android, Production | Leave a comment

Unity Port for A Clockwork Brain – DevLog #2

Week  29/9-3/10 Last week we almost completed the porting of three more mini-games. More specifically, we began tackling the tile-based games, Sculpt Away, Size Matters, and Logic Tiles. These three games have very different mechanics, but are all based on … Continue reading

Posted in A Clockwork Brain, Android, Production | Leave a comment

Unity Port for A Clockwork Brain – DevLog #1

Last week was a very exciting one for us here, at Total Eclipse, as we announced that we’re currently working on the port of A Clockwork Brain for Android! We’ve actually been studiously tinkering away at it for the last couple … Continue reading

Posted in Android, Development, Production | 1 Comment

A Clockwork Brain is coming to Android!

It is with great pleasure that we can finally announce that A Clockwork Brain will be released for Android devices, later this winter. We have been secretly working on porting A Clockwork Brain to Android for a few months now, … Continue reading

Posted in A Clockwork Brain, Android, App Stores, Total Eclipse | 3 Comments

Monster Snack – What It Is and How It Came to Be!

Those of you following up with our news on Facebook and Twitter, may have already heard about our upcoming iOS game, Monster Snack. Soon after the release of Fashion Getaway, we decided to take a break from long development cycles. … Continue reading

Posted in Development, Game Design, iOS, Monster Snack, Usability | Tagged , , , , , , | Leave a comment

10 Things I Learnt from Hiring the Wrong Person

Our latest endeavor at Total Eclipse is a puzzle game for iOS devices, titled A Clockwork Brain. It’s a spin-off from our very successful Hidden Object/Adventure series, The Clockwork Man and we’re about to release it in the coming weeks. There came … Continue reading

Posted in A Clockwork Brain, Art, Business, iOS | 4 Comments

Sharing outfits between users in Maya’s Dress Up

Maya’s Dress Up is our most recent game, available on iOS devices. It’s a dressup/make over game where the player gets to style up Maya and her friends, using various clothes and accessories. Because we believed that players might like … Continue reading

Posted in Development, iOS, Maya's Dress Up, Our games | 1 Comment

Rapid game prototyping

It’s no secret that most game development studios, especially as they climb upwards (in budget, staff numbers, etc) tend to lose their will to risk. As game production costs rise, office space expands and rent goes up and staff expenditure … Continue reading

Posted in Development, Game Design | 3 Comments