Category Archives: Development

Unity Port for A Clockwork Brain – DevLog #1

Last week was a very exciting one for us here, at Total Eclipse, as we announced that we’re currently working on the port of A Clockwork Brain for Android! We’ve actually been studiously tinkering away at it for the last couple … Continue reading

Posted in Android, Development, Production | Leave a comment

A Clockwork Brain is coming to Android!

It is with great pleasure that we can finally announce that A Clockwork Brain will be released for Android devices, later this winter. We have been secretly working on porting A Clockwork Brain to Android for a few months now, … Continue reading

Posted in A Clockwork Brain, Android, App Stores, Total Eclipse | 2 Comments

Monster Snack – What It Is and How It Came to Be!

Those of you following up with our news on Facebook and Twitter, may have already heard about our upcoming iOS game, Monster Snack. Soon after the release of Fashion Getaway, we decided to take a break from long development cycles. … Continue reading

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10 Things I Learnt from Hiring the Wrong Person

Our latest endeavor at Total Eclipse is a puzzle game for iOS devices, titled A Clockwork Brain. It’s a spin-off from our very successful Hidden Object/Adventure series, The Clockwork Man and we’re about to release it in the coming weeks. There came … Continue reading

Posted in A Clockwork Brain, Art, Business, iOS | 4 Comments

Sharing outfits between users in Maya’s Dress Up

Maya’s Dress Up is our most recent game, available on iOS devices. It’s a dressup/make over game where the player gets to style up Maya and her friends, using various clothes and accessories. Because we believed that players might like … Continue reading

Posted in Development, iOS, Maya's Dress Up, Our games | 1 Comment

Rapid game prototyping

It’s no secret that most game development studios, especially as they climb upwards (in budget, staff numbers, etc) tend to lose their will to risk. As game production costs rise, office space expands and rent goes up and staff expenditure … Continue reading

Posted in Development, Game Design | 2 Comments