Category Archives: Game Design

Designing Missing Tiles

Counting items is not an uncommon mechanic in brain training applications. In A Clockwork Brain, however, the logic is reversed; players have to count what is missing, without being distracted by what is there. This can lead to very interesting … Continue reading

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Designing Chase the Numbers

Several years ago I watched a video of a chimpanzee playing a memory game on a touch monitor and performing astonishingly well, even better than humans that tried the same task. The game was created by scientists, who wanted to study … Continue reading

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Designing Directions

As I’ve mentioned before, in A Clockwork Brain we are using hundreds of items taken from The Clockwork Man games. Among these items were some swords, daggers and various tools like a screwdriver and a pair of scissors. In Clockwork … Continue reading

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Designing Sculpt Away

Even though I don’t really recall when or how I came up with the idea for this mini-game, I remember that I really enjoyed designing it. Based on a simple idea, it turned out to be very fun to play. The … Continue reading

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Designing Logic Tiles

This mini-game was directly inspired by one of the puzzles in another Total Eclipse game, The Clockwork Man: The Hidden World. In that game, the player entered a Steampunk submarine and had to solve a puzzle in order to activate … Continue reading

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Designing Points of View

Points of View is one of our favorite mini-games from A Clockwork Brain, here at Total Eclipse. It is very original, challenging and tons of fun! Just think that once developed, Yannis, who programmed this and most other mini-games, and Jonatan, who … Continue reading

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Designing Anagrams

There are a lot of games using anagrams as their core mechanic and they are essentially all the same. You get several letters and you either have to a) use all of them to form one word or b) use … Continue reading

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Designing Speed Match

In the past years we have been traveling often; every one or two months, my brother Argiris and I, would go on a business trip to Athens or someplace abroad. In these trips, I always carry my bright orange notebook, … Continue reading

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Designing Word Length

Word Length is a mini-game that was inspired by a story I watched on TV 10 years ago. It was about a teenager that was able to tell how many letters there are in a word really fast, just by … Continue reading

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Designing Scrolling Silhouettes

One of the first mini-games games we designed for A Clockwork Brain was Scrolling Silhouettes. The idea came from the hundreds of items we had from The Clockwork Man. These 1,500 items provide a huge variety of shapes and forms. … Continue reading

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