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Category Archives: Game Design
A few weeks ago, while implementing power-ups in Monster Snack, we did a bit of brainstorming on the mechanics players could use to collect them. We scribbled down quite a few and then made them fight each other… OK, maybe … Continue reading
Those of you following up with our news on Facebook and Twitter, may have already heard about our upcoming iOS game, Monster Snack. Soon after the release of Fashion Getaway, we decided to take a break from long development cycles. … Continue reading
In a very concise blog post on free-to-play game design by Nicholas Lovell, I watched marketing theory evolve once again. I have to be honest, it had been quite some time since I last saw any marketing concept re-modeled to … Continue reading