Category Archives: A Clockwork Brain

Designing Speed Match

In the past years we have been traveling often; every one or two months, my brother Argiris and I, would go on a business trip to Athens or someplace abroad. In these trips, I always carry my bright orange notebook, … Continue reading

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How Playing Games can Help you Train your Brain

Our goal at Total Eclipse is to offer our players unique, memorable experiences through games that are fun and engaging. If at the same time, our games can contribute in other ways, we feel we made the difference we want … Continue reading

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Unity Port for A Clockwork Brain – DevLog #4

Week 13/10 – 19/10 Hey all! Another week gone, another mini-game complete! During last week we finished Word Length, which also happens to be one of my favourite mini-games, although I can never seem to reach the Insane Round. Besides porting … Continue reading

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Designing Word Length

Word Length is a mini-game that was inspired by a story I watched on TV 10 years ago. It was about a teenager that was able to tell how many letters there are in a word really fast, just by … Continue reading

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Unity Port for A Clockwork Brain – DevLog #3

Week 6/10 – 11/10 Welcome back to another post of insider’s information on the porting of A Clockwork Brain on Unity! Last week we did a lot of bug-fixing and optimisations, as there were a few serious glitches to tackle, … Continue reading

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Designing Scrolling Silhouettes

One of the first mini-games games we designed for A Clockwork Brain was Scrolling Silhouettes. The idea came from the hundreds of items we had from The Clockwork Man. These 1,500 items provide a huge variety of shapes and forms. … Continue reading

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Unity Port for A Clockwork Brain – DevLog #2

Week  29/9-3/10 Last week we almost completed the porting of three more mini-games. More specifically, we began tackling the tile-based games, Sculpt Away, Size Matters, and Logic Tiles. These three games have very different mechanics, but are all based on … Continue reading

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A Clockwork Brain is coming to Android!

It is with great pleasure that we can finally announce that A Clockwork Brain will be released for Android devices, later this winter. We have been secretly working on porting A Clockwork Brain to Android for a few months now, … Continue reading

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Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 2)

This is the second in a three-part series of articles detailing how we designed and deployed usability testing for our latest iOS game, A Clockwork Brain. The research, design, and deployment of usability testing took one month from start to … Continue reading

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Game Usability Testing for Indies: It’s Easier than you Might Think! (Part 1)

As some of you may know, Total Eclipse is a small studio, with a core team of five. Even though we’re small, we consider usability testing very important. In the past, for three of our largest productions we had a … Continue reading

Posted in A Clockwork Brain, Total Eclipse, Usability | 4 Comments