Category Archives: A Clockwork Brain

Unity Port for A Clockwork Brain – DevLog #9

17/11 – 23/11 Hello! Last week we kept working on the analytics and social elements of the game. This means we finalised some Flurry events, implemented Facebook sharing, leaderboards, and achievements. We completed our framework abstraction regarding leaderboards and achievements, as … Continue reading

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Designing Sculpt Away

Even though I don’t really recall when or how I came up with the idea for this mini-game, I remember that I really enjoyed designing it. Based on a simple idea, it turned out to be very fun to play. The … Continue reading

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Unity Port for A Clockwork Brain – DevLog #8

Week 10/11-16/11 Well, another week has flown by, and boy, have we been busy! You might have noticed a slight delay in the releases of our dev logs. Work has piled up, to the detriment of the log’s punctuality. But … Continue reading

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Designing Logic Tiles

This mini-game was directly inspired by one of the puzzles in another Total Eclipse game, The Clockwork Man: The Hidden World. In that game, the player entered a Steampunk submarine and had to solve a puzzle in order to activate … Continue reading

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Unity Port for A Clockwork Brain – DevLog #7

Week 3/11-9/11 Hello! Last week we continued our work on the peripheral side of the game. We’ve been implementing Flurry Analytics, by using Prime 31′s Flurry plugin. Even though everything was running smoothly in a test project, on the actual … Continue reading

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Designing Points of View

Points of View is one of our favorite mini-games from A Clockwork Brain, here at Total Eclipse. It is very original, challenging and tons of fun! Just think that once developed, Yannis, who programmed this and most other mini-games, and Jonatan, who … Continue reading

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Unity Port for A Clockwork Brain – DevLog #6

Week 27/10-2/11 Last Thursday, A Clockwork Brain got featured by Apple in the Number Puzzlers collection. This did give us a huge boost, both in downloads, and morale! We’re really looking forward to those features on Android. As the weeks … Continue reading

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Designing Anagrams

There are a lot of games using anagrams as their core mechanic and they are essentially all the same. You get several letters and you either have to a) use all of them to form one word or b) use … Continue reading

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6 Steps to a Sharper Brain, no Matter your Age!

Ever wondered if you remembered to lock the front door to your house? Is that your second or third cup of tea today? You unlock your cell phone every day, but you sometimes can’t remember those darn 4 digits? Well, … Continue reading

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Unity Port for A Clockwork Brain – Devlog #5

Week 20/10-26/10 Last week we began by integrating the OBB downloader plugin for Android into our build. As this feature is only usable for Google Play distribution, we further extended it so that it is not included by mistake in i.e. … Continue reading

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