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	<title>Comments for Total Eclipse Games Blog</title>
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	<link>http://blog.totaleclipsegames.com</link>
	<description>When we&#039;re not busy making games... we write about them!</description>
	<lastBuildDate>Mon, 16 Jan 2012 21:40:00 +0000</lastBuildDate>
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		<title>Comment on 10 Things I Learnt from Hiring the Wrong Person by porcupine</title>
		<link>http://blog.totaleclipsegames.com/10-things-i-learnt-from-hiring-the-wrong-person/#comment-21</link>
		<dc:creator>porcupine</dc:creator>
		<pubDate>Mon, 16 Jan 2012 21:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.totaleclipsegames.com/?p=474#comment-21</guid>
		<description>When hiring under pressure it&#039;s very difficult to discern the person, the artist, the professional. It takes years of experience and most of all a canny mind. 

But there&#039;s a technique that works for me: a candidate must be interviewed and judged by someone of the same gender. It all has to do with empathy. A man is a better evaluator when it comes to men candidates, because he can recognise certain patterns of behaviour. These patterns are not met in female candidates. And vice versa. 

I wish I knew this when I was in your position. But it&#039;s never too late I guess.</description>
		<content:encoded><![CDATA[<p>When hiring under pressure it&#8217;s very difficult to discern the person, the artist, the professional. It takes years of experience and most of all a canny mind. </p>
<p>But there&#8217;s a technique that works for me: a candidate must be interviewed and judged by someone of the same gender. It all has to do with empathy. A man is a better evaluator when it comes to men candidates, because he can recognise certain patterns of behaviour. These patterns are not met in female candidates. And vice versa. </p>
<p>I wish I knew this when I was in your position. But it&#8217;s never too late I guess.</p>
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		<title>Comment on 10 Things I Learnt from Hiring the Wrong Person by Angrias</title>
		<link>http://blog.totaleclipsegames.com/10-things-i-learnt-from-hiring-the-wrong-person/#comment-20</link>
		<dc:creator>Angrias</dc:creator>
		<pubDate>Mon, 16 Jan 2012 18:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.totaleclipsegames.com/?p=474#comment-20</guid>
		<description>I think asking for a test piece is very wise, but most &quot;good&quot; artists already have a solid body of work online that shows off their strengths. 


The trouble is finding an artist on a budget. Many younger artists, without much work, may be very talented and willing to accept smaller jobs. So I think a test piece is perfectly reasonable and smart. 

I actually came across the job listing for this position today, I considered applying and began to research the company as well as the project to see if my art style was a good fit. In fact, thats how I came across this post. I&#039;m glad I did! This feedback from a hiring experience is very useful.</description>
		<content:encoded><![CDATA[<p>I think asking for a test piece is very wise, but most &#8220;good&#8221; artists already have a solid body of work online that shows off their strengths. </p>
<p>The trouble is finding an artist on a budget. Many younger artists, without much work, may be very talented and willing to accept smaller jobs. So I think a test piece is perfectly reasonable and smart. </p>
<p>I actually came across the job listing for this position today, I considered applying and began to research the company as well as the project to see if my art style was a good fit. In fact, thats how I came across this post. I&#8217;m glad I did! This feedback from a hiring experience is very useful.</p>
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		<title>Comment on 10 Things I Learnt from Hiring the Wrong Person by Anonymous</title>
		<link>http://blog.totaleclipsegames.com/10-things-i-learnt-from-hiring-the-wrong-person/#comment-19</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 16 Jan 2012 17:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.totaleclipsegames.com/?p=474#comment-19</guid>
		<description>&quot;Always ask for a test piece before any agreement is signed&quot;


This limits the quality of the artist you&#039;ll find.

Good artists don&#039;t have to do spec work and will likely reject working with you.</description>
		<content:encoded><![CDATA[<p>&#8220;Always ask for a test piece before any agreement is signed&#8221;</p>
<p>This limits the quality of the artist you&#8217;ll find.</p>
<p>Good artists don&#8217;t have to do spec work and will likely reject working with you.</p>
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		<title>Comment on The Clockwork Man &#8211; Steampunk goes Casual! by 10 Things I Learnt from Hiring the Wrong Person</title>
		<link>http://blog.totaleclipsegames.com/the-clockwork-man-steampunk-goes-casual/#comment-18</link>
		<dc:creator>10 Things I Learnt from Hiring the Wrong Person</dc:creator>
		<pubDate>Mon, 16 Jan 2012 14:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.totaleclipsegames.com/?p=266#comment-18</guid>
		<description>[...] Clockwork Brain. It&#8217;s a spin-off from our very successful Hidden Object/Adventure series, The Clockwork Man and we&#8217;re about to release it in the coming [...]</description>
		<content:encoded><![CDATA[<p>[...] Clockwork Brain. It&#8217;s a spin-off from our very successful Hidden Object/Adventure series, The Clockwork Man and we&#8217;re about to release it in the coming [...]</p>
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		<title>Comment on The Story Behind Storytelling &#8211; Part 1 by MelodyJ</title>
		<link>http://blog.totaleclipsegames.com/the-story-behind-storytelling-part-1/#comment-16</link>
		<dc:creator>MelodyJ</dc:creator>
		<pubDate>Mon, 12 Dec 2011 08:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.totaleclipsegames.com/?p=397#comment-16</guid>
		<description>This is a very interesting article.  I learned a lot.  Really looking forward to the follow up.  I want to know more about the outline process, script writing and character descriptions.</description>
		<content:encoded><![CDATA[<p>This is a very interesting article.  I learned a lot.  Really looking forward to the follow up.  I want to know more about the outline process, script writing and character descriptions.</p>
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		<title>Comment on The Clockwork Man &#8211; Steampunk goes Casual! by Picture Perfect HOG: The Clockwork Man Interview &#124; truepcgaming</title>
		<link>http://blog.totaleclipsegames.com/the-clockwork-man-steampunk-goes-casual/#comment-14</link>
		<dc:creator>Picture Perfect HOG: The Clockwork Man Interview &#124; truepcgaming</dc:creator>
		<pubDate>Wed, 28 Sep 2011 08:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.totaleclipsegames.com/?p=266#comment-14</guid>
		<description>[...] You can read more about the making of the games and the difficulties we faced during production on our blog. [...]</description>
		<content:encoded><![CDATA[<p>[...] You can read more about the making of the games and the difficulties we faced during production on our blog. [...]</p>
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		<title>Comment on The Story Behind Storytelling &#8211; Part 1 by Picture Perfect HOG: The Clockwork Man Interview &#124; truepcgaming</title>
		<link>http://blog.totaleclipsegames.com/the-story-behind-storytelling-part-1/#comment-13</link>
		<dc:creator>Picture Perfect HOG: The Clockwork Man Interview &#124; truepcgaming</dc:creator>
		<pubDate>Wed, 28 Sep 2011 07:51:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.totaleclipsegames.com/?p=397#comment-13</guid>
		<description>[...] More on Robert’s work on the games can be found on our blog. [...]</description>
		<content:encoded><![CDATA[<p>[...] More on Robert’s work on the games can be found on our blog. [...]</p>
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		<title>Comment on Managing Assets &#8211; Part 1: Setting Asset Quality by Future proofing your graphics for mobile devices &#171; :: m y C L O N E ::</title>
		<link>http://blog.totaleclipsegames.com/managing-assets-part-1/#comment-12</link>
		<dc:creator>Future proofing your graphics for mobile devices &#171; :: m y C L O N E ::</dc:creator>
		<pubDate>Sun, 29 May 2011 22:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.totaleclipsegames.com/?p=327#comment-12</guid>
		<description>[...] mobile interactive content on the iPad or iPhone and their clones? Then Total Eclipse Games has a useful and clear tutorial on graphics assets settings, scalings, and future-proof versioning for different handheld devices. [...]</description>
		<content:encoded><![CDATA[<p>[...] mobile interactive content on the iPad or iPhone and their clones? Then Total Eclipse Games has a useful and clear tutorial on graphics assets settings, scalings, and future-proof versioning for different handheld devices. [...]</p>
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		<title>Comment on The App Store Experiment by Harry Kalogirou</title>
		<link>http://blog.totaleclipsegames.com/the-appstore-experiment/#comment-11</link>
		<dc:creator>Harry Kalogirou</dc:creator>
		<pubDate>Sun, 03 Apr 2011 13:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.totaleclipsegames.com/?p=27#comment-11</guid>
		<description>How nice of you to provide such great insight there! Found out about your blog and company not long ago and I must confess I was quite thrilled. (you know, providing so polished games, being located in Thessaloniki and stuff!). I wish all the courage and luck to move forward, and best of luck with Maya Dress Up in the future.

On the side of jail broken/actual phones in Greece, I would suggest to incorporate a service like localytics.com. It allows you to understand a lot about your user base, and one dimention can be the whether they have a JB phone or not.</description>
		<content:encoded><![CDATA[<p>How nice of you to provide such great insight there! Found out about your blog and company not long ago and I must confess I was quite thrilled. (you know, providing so polished games, being located in Thessaloniki and stuff!). I wish all the courage and luck to move forward, and best of luck with Maya Dress Up in the future.</p>
<p>On the side of jail broken/actual phones in Greece, I would suggest to incorporate a service like localytics.com. It allows you to understand a lot about your user base, and one dimention can be the whether they have a JB phone or not.</p>
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		<title>Comment on Managing Assets &#8211; Part 1: Setting Asset Quality by Managing Assets &#8211; Part 2: Setting Naming Conventions</title>
		<link>http://blog.totaleclipsegames.com/managing-assets-part-1/#comment-9</link>
		<dc:creator>Managing Assets &#8211; Part 2: Setting Naming Conventions</dc:creator>
		<pubDate>Wed, 16 Mar 2011 10:51:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.totaleclipsegames.com/?p=327#comment-9</guid>
		<description>[...] This is the second part of the “Managing Assets” series of posts and deals with asset naming. If you missed the first part, on asset quality, you can find it here. [...]</description>
		<content:encoded><![CDATA[<p>[...] This is the second part of the “Managing Assets” series of posts and deals with asset naming. If you missed the first part, on asset quality, you can find it here. [...]</p>
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